package ro.tm.uvt.lp.raccoon.catchGame.entities.physicalObjects;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;

import ro.tm.uvt.lp.raccoon.catchGame.entities.PhysicalObject;

/**
 *
 */
public class NatureStaticEntity extends PhysicalObject {

    public NatureStaticEntity(Sprite sprite){
        super(sprite);
    }
}
